AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Chile: Q1 2025 Performance
Explore the performance of the top boxing games on iOS in Chile during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the boxing game category on iOS in Chile presented varied performance across the top five applications. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Real Boxing 2 by Vivid Games S.A. saw a notable peak in weekly revenue, reaching approximately $276 in mid-February. The app's weekly downloads fluctuated, starting the quarter at around 497 and ending with a rise to 250. Active users showed a similar trend, with a slight increase from 739 in early January to 344 by the end of March.
Boxing Star: Boxing Fight Game from THUMBAGE experienced a moderate revenue increase, peaking at $72 at both the beginning and end of March. Downloads saw a significant spike in mid-January with 200, while active users peaked at 395 in the same month, gradually decreasing to 123 by the quarter's end.
The WWE SLAM by Topps® Card Trader app showed a consistent revenue flow, with a peak of $88 in early March. However, downloads remained low, and active users were minimal throughout the quarter.
WWE Mayhem by Reliance Games displayed a steady revenue stream, peaking at $89 in mid-February. Downloads varied slightly, with a high of 116 in early February. Active users increased from 95 to 106 over the quarter, with a notable peak of 215 in February.
Finally, dropcult by SmokeSpotGames showed a significant spike in downloads in mid-January, reaching 777. Revenue had its highest point at $54 in mid-January, while active users peaked at 1.3K, gradually declining to 683 by the end of March.
For more detailed insights and data, visit Sensor Tower for comprehensive analytics.